
Welcome to Zero Games Studios!
Independent creators of video games, mobile apps and innovative technologies since 2013. Specialized in Unity and Unreal Engine development, we put our skills and good mood at the service of video game publishers and studios.
💪 10+
years meeting customer needs
🧑🏼🤝🧑🏾 30+
fantastic employees
30+
Succesful game projects we helped to craft
"Work For Hire" Development Studio
PC, Mac, Linux, Consoles, VR full game development,
co-development, original IPs and porting.
Development, 2D/3D, outsourcing and game design,
we take care of it all!
Our team is able to develop the game of your dreams on any platform of your choice, regardless of the engine!
GAME DEVELOPMENT
Our team of experts specializes in crafting captivating experiences across PC, mobile, and console platforms. With dedicated Unity and Unreal specialists, we push the boundaries of innovation to bring you immersive and cutting-edge games.
PORTING
From consoles to PC, PC to mobile,mobile to consoles,
or PC to consoles, our porting team works on many different engines. We work fast, efficiently and can provide technical expertise to adapt your games to the targeted platforms.
We can also create updated versions of your older games to modern consoles.
DEV / ART / DESIGN OUTSOURCING
We offer outsourcing services tailored to your specific needs, whether you're looking for artists, programmers or designers. Our team of experts is here to collaborate, innovate and deliver quality results, helping you focus on your core objectives while we take care of the rest. Discover the convenience of outsourcing with us, and take your projects to new heights.
Technology is part of our team
We are developing our own middlewares and internal software to be able to create high-quality work for our partners, thanks to our technical knowledge and experience.
If you need more informations about our internal technologies, don't hesitate to contact us!
Strategy Game Engine
Using Unity 3D, Zero Games created its own strategy game engine & related tools.
Racing Engine
Zero Games has its own racing game engine with high level physics
Olivier Mothes
Manifestory
"Working with Zero Games, is first zero defects, then zero hassles and especially zero limits.
But it' s above all a very committed team that adapts to all constraints. Congrats to the whole team! ""Travailler avec l'équipe Zero Games, c'est d'abord zéro défaut, puis zéro prise de tête et surtout zéro limites.
Mais c'est avant tout une équipe très engagée qui s'adapte à toutes les contraintes. Bravo à toute l'équipe !"
Cédric Bache
La Belle Games
"We asked Zero Games to port on Switch our game on the advice of an other company. It was a good advice as we are delighted to work with them, both professionally and personally."
"Nous avons fait appel à Zero Games pour le portage Switch de notre jeu sur les conseils avisés d'un confrère. Ce fut un riche conseil, car nous sommes ravi de travailler avec eux, aussi bien sur le plan professionnel qu'humain."
Pierre Tarsiguel
Menhir FX
"It's always a pleasure for me to work with Zero Games because it's a company that combines a lot of talent and a devastating creative madness. If I have to partner with a video game studio to bring my projects to fruition, I choose Zero Games ! "
"C'est toujours un plaisir pour moi de travailler avec Zero Games car c'est une entreprise mêlant beaucoup de talents et une folie créative dévastatrice. Si je dois m'associer à un studio de jeux vidéo pour concrétiser mes projets, c'est bien Zero Games et les yeux fermés !"
Christophe Casanova
Honoré Gaming
"We had pleasure to work with Zero Games as part of development of a simulation under Unity.
The studio was very creative and particularly professional. I highly recommend them ""Nous avons eu le plaisir de travailler avec le studio Zéro Games dans le cadre du développement d'une simulation sous Unity.
Le studio s'est montré très créatif et particulièrement professionnel. Je les recommande très vivement"
Pierre-Jean Bouvier
The Sandbox
"Very satisfied. Guillaume and his team deliver the games on time, the dungeons of Hell Diggers are always of very good quality, both in terms of story, art and gameplay."
"Très satisfait. Guillaume et son équipe livrent les jeux en temps et en heure, les donjons de Hell Diggers sont toujours de très bonne qualité, aussi bien au niveau de l'histoire que de l'artistique et du gameplay."
Maxime Josse
CEO at Savage Level
"All the studio's employees are efficient, rigorous people who respect deadlines and are quick to warn if there are any risks to the project. I highly recommend Zero Games Studios and look forward to working with them again in the future."
"Tous les employés du studio, sont des personnes efficaces et rigoureuses qui respectent les délais et ne manquent pas de prévenir en cas de risque sur le projet. Je recommande vivement Zero Games Studios et ai hate d'avoir le plaisir d'une prochaine collaboration avec eux"Grégoire Renevier
"Accurate, reliable and voluntary, the Zero Games team have been able to accompany us efficiently on complex need, for a demanding client..."
"Précis, fiables, volontaires, les équipes Zero Games ont su nous accompagner avec efficacité sur un besoin complexe, pour un client exigeant..."
Jean's Grandmother
"Zero Games are the best ! And I don't say this because it's my grandson's studio..."
"Zero Games sont de loin les meilleurs ! Et je ne dit pas ça uniquement parce que c'est le studio de mon petit-fils ..."2013
Zero Games Studios is officially founded by Jean Tramier and Pierre-Luc Vettier during summer 2013.
They are quickly joined by two developers, Frédéric Vauchelles and Alban Féron who previously met Pierre-Luc at Eugen Systems.
Alban would later become the studio's emblematic technical director.
The studio begin to work on a first internal game project and related technologies, including middlewares for Unity 3D engine.
At the very beginning, Zero Games operated partly on remote and partly on-site at same time.
2014
Zero Games Studios began to work on its first external projects during 2014 and in the meantime launched production of its first internal project: a demolition derby game called Dead Gear.
The studio had its offices in Paris and consisted of a 7 people team.
2015
2015 was a special year for Zero Games Studios as the studio left its offices in Paris to switch on 100% remote with great success and high efficience.
Goodbye hours of lost time each day dedicated to commuting through Paris and its suburbs !
Also, decision was taken to transform Dead Gear -which became ultimately Extreme Gear- from a PC game to a mobile free-to-play game.
2016
Zero Games first internal project hit mobile stores. Extreme Gear: Demolition Arena is critically acclaimed by the press and players. With an average of 4.6 /5 stars on worldwide rating and very positive reviews, the game hit +100.000 downloads quite quickly, but despite this didn't meet commercial success.
The studio also worked during the year on advergames and live events.
2017
The studio launched development of new strategy game in 2017 while still working on more and more external projects.
Also, some very small casual games developed internally in few weeks were launched on mobile, but with very little success.
Zero Games was strengthened with the arrival of Tanguy Belouin, who would later become the studio's artistic director.
2018
Zero Games Studios switch from being mostly a mobile game development studio with some abilities to work on other platforms to a mainly consoles and PC studio with the ability to work on mobile games.
Also, at this precise moment, the team began to include more people with consoles porting expertise.
2019
2019 was the year the studio began to work on full development of external games and had set up a brand new department dedicated to game design as the team continued to grow slowly.
The studio also worked on serious games while still working on internal projects.
2020
Following Covid-19 pandemy, Zero Games continued to operate as usual thanks to our 100% remote philosophy.
However, our internal strategy game project went on a halt to focus on external projects while our Unreal Engine development team grew a lot during this year.
2021
Zero Games overall team grew a lot during 2021, working on a wide variety of projects such as educational games but also management, racing, simulation, plateformers, strategy and even web3 projects.
2022
The studio is now counting more than 30 people and had begun working on a new internal racing game project.
New strong partnerships were made with studios and publishers around the world to secretely work on big external games on PC and consoles.
2023
10 years of Zero Games Studios !
At this precise moment, we had been part of +25 projects on 10 platforms with a team of 36 people.
Zero Games has established itself as a trusted partner for all kind of game projects.
When the studio was launched, very few would have bet that it would survive for more than 10 months. But we owe this exceptional achievement to the constant commitment and determination of our team members.
2024
Hot Lap Racing is our first internal project to be released since 2017. The game is then available on Nintendo Switch, Steam and Epic Game Store.
It's a racing game which includes +50 cars and +15 tracks.
At the same time, Zero Games is credited on multiple awarded games released this year, including Quadroïds, Lysfanga, Nightingale and Flint: Treasure Of Oblivion.
What's new at Zero Games ?
Press Kit
About Us
We're a "work for hire" / third party
& in-house development studio working on Unreal and Unity game engines.
Contact
Business inquiries:
pierre-luc.vettier@
General inquiries: contact@
Zero Games Studios © 2013 - 2024
Content by Pierre-Luc "Pehel" Vettier