• Our core team

    Heads of ZGS

    Pierre-Luc VETTIER

    Pierre-Luc VETTIER

    CEO

    Creative Director

    Head of Business Dev

    Some says he has a wardrobe full of only jeans and polo shirts. That would be the reason why you never see him in anything else.

    Jean TRAMIER

    Jean TRAMIER

    COO

    CFO

    Head of Studio

    He is best known as "Mr Cowboy Boots". Legend has it that he even keeps them on while he's sleeping.

     

  • Our Dev Team

    Alban FERON

    Alban FERON

    CTO
    Engineer

    Wizard of the code

    Alban is feared by other devs. And he don't like artists, designers and his real passion is playing frisbee.

    Alexia Neufond

    Alexia NEUFOND

    Unity specialist

    Engineer

    Alexia is definitely the sweetest person on Earth. Even in the most critical moments, her language is always composed of alternatives to what others use as a comma.

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    Kim LE DINH

    Engineer

    Consoles ports expert

    Kim may be shy, but he's a real beast when it comes to consoles porting, whatever the challenge !

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    Lord Enzo BARLES

    Developer

    Our daddy bear, always wearing a t-shirt with furry animals on it. Also, he is known as being a real Scottish Lord.

  • Our Art Team

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    Romain HENOCQUE

    Lead Artist

    3D Artist

    Environment Artist

    No one had harshly taunt his colleagues faster than Romain.

    So no one understand how he could had been promoted...

  • Our Design Team

    Naddir Meridji

    Naddir MERIDJI

    Lead Game Designer
    U.X. Designer

    As if we hadn't already enough RPG players, we decided to hire a game designer who will join our long haired roleplay team !

  • Our Production Team

    Guillaume SECHER

    Guillaume SECHER

    Production Director

    Developer

    Game master

    Known as the man with the most beautiful long hair: there are rumors about showbiz celebrities being jealous of his magnificent tresses.

  • Our Business Team

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    Laure LE QUELLEC

    Business Developer

    Laure is our Japanese expert working as business developer alongside Pierre-Luc. She has to deal with his jokes all day long...

  • Our lovely companions

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    Maya

    Lead Security Officer

    Bark at strangers

    Bite delivery men

    As a good guard dog, Maya is in charge to protect Zero Games people. And she does it very well !
    So who's a good girl ?

    Ruby

    Ruby

    THE REAL BOSS

    Queen of naps
    Purr machine

    Everybody knows the truth: Ruby is the real boss of our studio. She takes all crucial decisions and wants a lot of cuddles.

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    Alya

    Feet biter

    When she's not playing in Laure's cables or attacking Romain's feet, she enjoys running around with her sister Nuts and sleeping on her parents' desks.

  • HALL OF FAME

    They worked with us and are part of Zero Games Studios history

    Rémy Slysz, Frédéric Vauchelles, Océane Froment, Lauréline Chambon, Célia Nekoui, Yann Beaufils, Doriane Granger, Camille Gangneux, Julien Laguerre, Axel Jacquet, Aurélien Perruchot, Louise Arquembourg, Lucas Delvalle, Carl Mansour, Valentin Goulmy, Jérôme Portal, Sovann Tath, Benoit Ponchon, Gabin Ferellec, Jean-Daniel Bouvet, Romain Vivier, Cyril Beaudot, Laetitia Saulnier, Sacha Carlier, Aubry Mis, Anthony Marchand, Julia Navennec, Mathilde Durand, Qais Beguellel, Clément Romanet, Clément Faure, Marion Santoni, Ella Herant, Bernard Telliez, Anthony Segura, Teliau Simon Troalen, Marjolaine Canivet, Basile Vieu, Matthieu Hospice, Yohan Desitter, Michano Burlurut, Nicolas Terlon, Lilian Gimenez, Alexandre Dereusme, Grégoire Lebas, Matthieu Caron, Jonathan Marole, Maeva Davis, Elodie Jornat, Guillaume Vandenbossche, Emmanuel Denise, Paul-Alexandre Dournel, Quentin Hubert, Clara Morin, Bastien Linconnu, Lydie Lavenu, Tanguy Belouin, Florent Wassen, Antoine Mulley, Théo Foray, Tony Taysse, William Layec

    Zero Games Team @ Game Camp Lille 2023
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    2013

    Zero Games Studios is officially founded by Jean Tramier and Pierre-Luc Vettier during summer 2013.

    They are quickly joined by two developers, Frédéric Vauchelles and Alban Féron who previously met Pierre-Luc at Eugen Systems few years ago.

    Alban would later become the studio's emblematic technical director.

    The studio begin to work on a first internal game project and related technologies, including middlewares for Unity 3D engine.

    At the very beginning, Zero Games operated partly on remote and partly on-site at same time.